Need for Speed Most Wanted Community Patch 1.4

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by BloodDrunk on Fri May 05, 2017 8:27 pm

@mickM3GTR wrote:There are some requirements to be a Patch tester?
The supervisor will make a request if (and when) he needs people to test this out.

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by David4o on Fri May 05, 2017 8:31 pm

OK, I'am also a volunteer to be tester of the Patch.

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by ArturoPlayerOne on Sat May 06, 2017 12:26 am

"Hey in the intro chase I found the BMW had different sound
https://www.youtube.com/watch?v=JdkZaxGD4tY This is the original skip to 00:55
https://www.youtube.com/watch?v=spK3k-fFZjU And in this trailer chase it sound completely different skip to 00:51
So what sounds better?

P.S In NFS Carbon when the BMW crashes it hase the same sound from the NFS MW chase traieler https://www.youtube.com/watch?v=XlMw-0BLFME skip to 05:33"


None of them is remotely the engine sound of neither the BMW nor the Mazda in real life, so the answer is no. In the case of the Bimmer, the engine sound it uses for MW is the one of the 2004 version of the car, despite the Bimmer in MW is the 2001 version. Since the sound of the Bimmer belongs to another version of it, we will logically keep it.



"Hey!
Will either the CP1.4 or the Ultimate Edition have a fixed/restored/readded split-screen mode?"



From VltEd side, no, but from ExOpts side, you'll have to ask nlgzrgn. Since ExOpts will be integrated to the Patch (Or a lite version of it if needed), it's possible that the fix would be added.




"I have a PC good enough to run PCSX2 at full speed but those graphics, man...
And will one of them have a better controller support?(Deadzone, buttons ingame(yes i know ws patch has that)), etc.)"


It's not currently in out present plans because we need the people who can help us there.






"Will the game have a better memory management to be able to race against more than 4 AI racers?
Thx for the answers!"


We haven't found the people for this issue, but one of our members said he would see if he can solve the issue.
And I hope I could clarify your doubts.






"There are some requirements to be a Patch tester?"
"OK, I'am also a volunteer to be tester of the Patch."



This is not a thing about requirements, please check my statement below.






Unfortunately, I have been unclear about Patch testing.
I offer my apologies to those who have been misled by mw wording before.
The definitive policy is that we will explicitely ask the help of people only when we need it, and it won't be a matter of who asked it more, or less, to be a tester.


So please, don't ask to be testers, unless I explicitely state otherwise.
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Re: Need for Speed Most Wanted Community Patch 1.4

Post by David4o on Sat May 13, 2017 11:10 pm

Hey guys I just wanted to ask you can you restore the airport?
By the way here it is how it look https://www.youtube.com/watch?v=3JBNCe1W_CI

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by Aceofsquares3 on Sun May 14, 2017 10:12 am

*Deep breath in*.....boi^^


Thats up to nfs360's world editor thing. The airport is suppose to look like that lol
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Re: Need for Speed Most Wanted Community Patch 1.4

Post by Swooning on Mon May 15, 2017 12:22 am

I think that "lost in concepts" airport requires more than one person like nfsu360 in order to be included in the game.

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by bsld on Thu May 25, 2017 4:14 am

Hello so I've worked on modding TR:AOD (http://www.eurogamer.net/articles/2014-10-12-the-fans-who-would-fix-tomb-raiders-most-broken-adventure) - sasho648 here - I know how to use IDA Pro and for tomb raider I used PELord to insert custom PE segment with my replacement for certain in-game functions.

However the thing is in TR:AOD I had PDB file with debug symbols - do you guys have those or are you working in the dark?

On the other hand I like this game and if you need any help you could PM me - (do note that I've other things to do but like sometimes I decide to play NFS MW and at this time I may as well try to improve it too)  I know basic x86 (user code) and really love the C language but I hate interrupts, multi-threading and stupid unresponsive OS and not working tools (obviously I guess).
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Re: Need for Speed Most Wanted Community Patch 1.4

Post by The Kubusz on Thu Jun 01, 2017 2:43 am

Summer 2018 
NFS MW Community Patch 1.4 Full download

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by BloodDrunk on Thu Jun 01, 2017 3:36 am

@The Kubusz wrote:Summer 2018 
NFS MW Community Patch 1.4 Full download
Boy, wouldn't that be lovely if it happened.  Sunglasses Sunglasses

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by x_Tek [Chola] on Fri Jun 02, 2017 5:42 pm

Wassup guys, any updates? Normal Smile
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Re: Need for Speed Most Wanted Community Patch 1.4

Post by BloodDrunk on Sat Jun 03, 2017 5:20 pm

@x_Tek [Chola]
The progress is paused at the time, because the developers are working on an another tool that will help in making of the patch..

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by David4o on Sun Jun 04, 2017 1:53 am

https://www.youtube.com/watch?v=ZGX82-Uu4Tg&t=90s 
2:25 Why ,,Maybe play me on a emulator!''

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Re: Need for Speed Most Wanted Community Patch 1.4

Post by DiamondMaster07 on Sat Jun 17, 2017 4:31 am

Ok Deadzone support was added by 13AG(finally, thanks)
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