Worlds of Need for Speed

Worlds of Need for Speed

Post by 379Felipe on Sun Mar 05, 2017 12:03 pm

Well, most of the users here know where the "World" of each NFS of Black Box's era and where we can find the strings for worlds that were never released.
However, if you are new and don't know where they are, the Worlds can be found in the folder "TRACKS", located in the directory of your NFS. We can also find strings for the Worlds inside of GlobalB.BUN/lzc files, which makes things more interesting.

The Worlds always start with "L" (L = Location), having a number which I believe that represents the game (1-8), then "R" (R = REGION) and right after that the name or letter of the world. Below you can see a list of the worlds that I have made based in the GlobalB of each game.

Spoiler:

• NFS: Underground

L1RA: Olympic City
L1RB: Drag/Drift
L1RC: Drag/Drift
L1RE: Drag
L1RX: Test Track

• NFS: Underground 2

L1RA: Olympic City*
L1RX: Test Track*
L3RA: HP2 Island Outskirts*
L4RA: Bayview
L4RB: Drag Races
L4RC: Drift Races
L4RD: Bayview (Construction routes open)
L4RF: Street-X Races
L4RG: URL Tracks
L4RH: Performance Tuning
L4RR: Replay Cameras
L4RX: AUG2 Light Test* (Name found in PS2 Demo)

• NFS: Most Wanted

L2RA: Most Wanted World (Rockport City)
L2RB: CG Visual Target*
L2RD: XBox2 Test*
L2RE: PS2 Comparison*
L2RG: URL Tracks* (NFSUG2 Leftover? Numbers and names match perfectly - or they would use it as a base to create the cut airport)
L2RY: FX Testing*
L2RZ: Whitey's World*
L2RX: Xenon Snapshot*
L5RD: Carbon* (Palmont City?) - Named as "Repo Man" in PS2 Demo

• NFS: Carbon

L5RA: Carbon World (Palmont City)
L5RB: Carbon FE (Safe house/Car lot)
L5RD: Carbon NG Test*
L5RE: Coastal Relight* (Name found in PS2 Demo)
L5RF: Drift Testing*
L5RG: Drift Testing*
L5RI: NIS* ("NIS" refers to cutscenes)
L5RJ: NIS* (Again?)

• NFS: Pro Street

L2RA: Most Wanted World*
L5RA: Carbon World*
L5RD: Carbon NG Test*
L5RF: Drift Testing*
L5RG: Drift Testing*
L5RI: NIS*
L5RJ: NIS*
L6R_NevadaDrift: NevadaDrift
L6R_PortlandRaceway: Portland Raceway
L6R_INFINEON: Infineon
L6R_LEIPZIG: Leipzig
L6R_LagunaSeca: Laguna Seca**
L6R_WillowSprings: Willow Springs
L6R_TexasSpeedway: Texas Speedway
L6R_MondelloPark: Mondello Park
L6R_AutobahnDrift: AutobahnDrift
L6R_ShutoDrift: Shuto Drift
L6R_ShutoExpressway: Shuto Expressway
L6R_Autopolis: Autopolis
L6R_Ebisu: Ebisu
L6R_ChicagoAirfield: Chicago Airfield
L6R_LODTEST: LODtest**
L6R_TestTrack: Test Track**
L6R_FE: FE
L6R_Lighting: Lighting**
L6R_NIS: NIS**
L7R_INFINEON: Infineon*
L7R_LEIPZIG: LEIPZIG*
L7R_LagunaSeca: LagunaSeca*
L7R_PortlandRaceway: PortlandRaceway*
L7R_NevadaDrift: NevadaDrift*
L7R_WillowSprings: WillowSprings*
L7R_TexasSpeedway: TexasSpeedway*
L7R_MondelloPark: MondelloPark*
L7R_AutobahnDrift: AutobahnDrift*
L7R_ShutoDrift: ShutoDrift*
L7R_Autopolis: Autopolis*
L7R_Ebisu: Ebisu*
L7R_ChicagoAirfield: ChicagoAirfield*

• NFS: Undercover (PC)

L2RA: Most Wanted World* (Rockport City)
L8R_MW2: MW2 (Tri-City Bay)
L8R_ShaderBalls: ShaderBalls*
L8R_ShadowZoo: ShadowZoo*
L8R_A: A - Riverton*
L8R_B: B - Port Crescent*
L8R_C: C - Metro City* (Palm Harbor? Seems the devs divided the Tri-City Bay in four different worlds during development to have it ready before the deadline)
L8R_D: D - Rural Trans*
L8R_UVES_Tunnel: UVES Tunnel*
L8R_UVES_Causeway: UVES Causeway*
L8R_UVES_CliffSide: UVES CliffSide*
L8R_UVES_NavalTown: UVES NavalTown*
L8R_UVES_Tramptown: UVES Tramptown*
L8R_UVES_Road: UVES Road*
L8R_SmackableSandbox: SmackableSandbox*
L8R_CarTestTrack: Car TestTrack*
L8R_NIS_TestTrack: NIS TestTrack*
L8R_AtlasTestbed: Atlas Testbed*
L8R_TestTrack: TestTrack*
L8R_CharacterViewer: TestTrack*
L8R_FE: FE*
L8R_Interstate: Interstate*
L8R_BBFXShaderBox: BBFXShaderBox*
L8R_LibraryObjects: LibraryObjects*

• NFS: Undercover (PS2)

L2RA: MW2 (Tri-City Bay)
L2RB: MW2 FE (Safe house)

• NFS: World

L5RA: CB1 Closed World (Current NFSW)
L5RE: MW World*
L5RC: Carbon World*
L5RF: Entire World*
L5RB: Tool FE*
L5RM: Material Display*
L5RD: Drift Loaded* (2010)
L5RD: Canyon Tracks* (2011-2013 - Damn, and they were 95% completed, right?)
L5RG: Race Track Chicago* (Pro Street?)
L5RH: UnderGround2*

Worlds marked with one asterisk (*) are worlds that were never released;
Worlds marked with two asterisk (**) are worlds that can be found only in specific game versions;

379Felipe
Researcher

Joined : 2017-01-06
Messages : 14

Back to top Go down

Re: Worlds of Need for Speed

Post by osdever on Sun Mar 05, 2017 6:15 pm

What about making world editing tutorial?

osdever

Joined : 2017-03-01
Messages : 15
Location : in ur ass :v

Back to top Go down

Re: Worlds of Need for Speed

Post by ArturoPlayerOne on Mon Mar 06, 2017 10:07 am

So the closed highway in World would lead to Bayview?
I always thought that it would lead you to Tri-City Bay.
avatar
ArturoPlayerOne
Moderator

Joined : 2016-12-31
Messages : 129
Location : Santiago, Chile

Back to top Go down

Re: Worlds of Need for Speed

Post by OutBlast on Fri Mar 10, 2017 10:40 pm

ArturoPlayerOne wrote:So the closed highway in World would lead to Bayview?
I always thought that it would lead you to Tri-City Bay.
Possible, considering how massive Tri-City Bay is.
avatar
OutBlast

Joined : 2017-01-06
Messages : 3

Back to top Go down

Re: Worlds of Need for Speed

Post by 379Felipe on Sat Mar 11, 2017 1:08 pm

osdever wrote:What about making world editing tutorial?

If I knew how edit worlds. Speedy may know more about it than me.

379Felipe
Researcher

Joined : 2017-01-06
Messages : 14

Back to top Go down

Re: Worlds of Need for Speed

Post by ArturoPlayerOne on Tue Mar 14, 2017 6:05 am

Yes, we'd definitely need her input.
Unfortunately, she hasn't been in here in a long time.
avatar
ArturoPlayerOne
Moderator

Joined : 2016-12-31
Messages : 129
Location : Santiago, Chile

Back to top Go down


 
Permissions in this forum:
You cannot reply to topics in this forum